The aim of this thesis is to make a toy for the development of children's cognitive skills that is different from other existing solutions. For the purpose of developing the product, a study was made in order to determine the game's psychological characteristics and the impacts of certain types of games on children's development. With the help of this, the existing solutions and patents were studied and a product was created that combines all the optimal existing parts and is innovative and competitive in the market. The product was created by linking together the toy that everyone played with in their childhoods with modern technology. It was concluded that the project has potential and there are serious plans about placing it on the market. Therefore, a business plan was made that would indicate specific directions towards which this project should strive.